Warren Spector Quotes

Powerful Warren Spector for Daily Growth

I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do!

- Warren Spector

World, Score, About, Win Or Lose

Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.

- Warren Spector

Hero, Icon, Everyone, Mickey

Kids, adults, men, women, everybody has a relationship with Mickey Mouse.

- Warren Spector

Men, Mouse, Everybody, Mickey

In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.

- Warren Spector

Movies, Differently, Passes, Cartoons

The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away.

- Warren Spector

Feel, Away, Years, Archives

I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.

- Warren Spector

Game, Exploration, Internal, Percentage

I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.

- Warren Spector

Sunglasses, Night, Wearing, Trench

My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say.

- Warren Spector

Country, United, Video, Cross Country

For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.

- Warren Spector

Kind, Developers, Designer, Intend

The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.

- Warren Spector

Stupid, Reason, Box, Generate

I have no interest in guys who wear armor and swing big swords.

- Warren Spector

Swing, Big, Armor, Swords

If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be.

- Warren Spector

Reach, About, Teenage, Strictly

I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.

- Warren Spector

My Own, Discovered, Worlds, Dragons

The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen.

- Warren Spector

Cool, Gaming, Pretty, Intrigued

Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.

- Warren Spector

Real Time, Graphics, Lot, Costing

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

- Warren Spector

Commercial, Indie, Literally, Profit

The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.

- Warren Spector

Big, Original, Deal, Xbox

Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right?

- Warren Spector

Big, Here, Everybody, Dude

Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.

- Warren Spector

Interesting, Over, Handed, Oswald

If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.

- Warren Spector

Game, Development, Making, Team Effort

I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.

- Warren Spector

Game, I Remember, Through, Alex

Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll.

- Warren Spector

Rock And Roll, Existence, Pinball

The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.

- Warren Spector

Game, Comparison, Actual, Face-To-Face

Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.

- Warren Spector

Game, Play, Irrelevant, Doomed

I was an independent developer and started Junction Point in January of 2005.

- Warren Spector

Independent, Junction, January

On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.

- Warren Spector

Small, I Think, Establishing, Rescue

I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?'

- Warren Spector

Movies, Why, Harry, Potter

Let me tell you, writing comics is as hard as anything I've ever done - for me, at least. I'm now officially in awe of guys who can crank out multiple books a month and maintain a high level of quality. Comics are completely different than any other medium I've dabbled in.

- Warren Spector

Tell, Other, Maintain, Crank

My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.

- Warren Spector

Back, Other, Helping, Handing

I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy.

- Warren Spector

Thought, Doing, Studio, Startup

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