"There's nothing wrong with your television set. The signal is perfect." - Psychonauts
This quote from Tim Schafer, creator of the video game Psychonauts, serves as a metaphorical reminder that sometimes our problems may not lie within our circumstances or environment (in this case, the television set), but within ourselves and our perception of those circumstances. The "signal" here symbolizes our experiences, and the perfection implies that despite our struggles or perceived imperfections in life, we should strive to find a positive outlook, understanding that our inner perspective plays a significant role in how we interpret and navigate our lives.
"It's a very special day for me, because it's my birthday and I've decided to grow exactly one year older." - Full Throttle
This quote by Tim Schafer, from his game "Full Throttle," humorously emphasizes the arbitrary nature of age and time. He cleverly uses sarcasm to express that while it's technically his birthday and he's 'growing older,' he has control over this process, implying a playful disregard for societal norms surrounding aging. This quote is insightful as it encourages the reader to consider personal growth, not just age-related changes, as something within our control, and that celebrating one's life journey is more significant than simply counting years.
"I want the game to feel like a movie that you are in control of." - Grim Fandango
This quote by Tim Schafer, from Grim Fandango, emphasizes his creative intent for video games to emulate the immersive experience of watching a film while providing players with control over the narrative. It suggests that he desires gameplay to be seamless and cinematic, yet still allow for player interaction and agency in shaping the storyline and outcomes. Essentially, it's about creating a captivating, engaging world within a game that feels like being part of a movie, but where the audience (the player) has the unique power to influence events as they unfold.
"If you can dream it, you can do it. Unless your dream is to be an octopus." - Brutal Legend
This quote by Tim Schafer from "Brutal Legend" suggests that while most dreams or aspirations are achievable with enough determination, effort, and planning (as the saying goes, if you can dream it, you can do it), there may be exceptions to this rule - such as the unattainable dream of becoming an octopus. In a more metaphorical sense, it implies that while we can achieve many things with our human capabilities, there are some realities or limitations that cannot be overcome, and we must accept these natural boundaries in our pursuit of dreams.
"The game is over, man. Game over!" - Day of the Tentacle
The quote "The game is over, man. Game over!" from Tim Schafer in Day of the Tentacle signifies an ending or conclusion, usually within a game context. However, it can also be interpreted as a broader statement about accepting the inevitable or acknowledging that something has come to its natural end. It emphasizes acceptance and moving forward, even when faced with adversity or the end of a cherished experience.
After 'Psychonauts,' we could have laid off half our team so that we'd have more money and time to sign 'Brutal Legend.' But doing so would have meant breaking up a team that had just learned how to work well together. And what message would that have sent to our employees? It would say that we're not loyal to them, and that we don't care.
- Tim Schafer
Kinect is such a great new entry into the field because it takes away one of the big barriers to little kids to playing a game, which is the controller. You can't hand a basic video game controller to a child and expect them to understand what a left bumper is and to click in the right stick.
- Tim Schafer
I always think the recipe for success for a game or any sort of a fantasy experience is to think of a character that hasn't really been explored before, who is unique and has special abilities that not everybody has, and plop them into whatever is the most interesting situation to plop them into.
- Tim Schafer
Publishers are very risk-averse, so they lean towards licenses and sequels. But the fact is that even those are not guaranteed hits. So, if 'playing it safe' does not guarantee hits, they might as well leave it up to the really creative, risk-taking people, because they couldn't do any worse.
- Tim Schafer
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