Shigeru Miyamoto Quotes

Powerful Shigeru Miyamoto for Daily Growth

About Shigeru Miyamoto

Shigeru Miyamoto, a Japanese video game icon, was born on November 16, 1952, in Sonobe, Kyoto Prefecture. He is widely regarded as the father of modern video games, particularly for his groundbreaking work with Nintendo. Miyamoto's love for nature and rural life greatly influenced his creations, reflecting in the lush landscapes and charming characters of his games. He began his career at Nintendo in 1977, where he designed board games and electronic toys. His breakthrough came with the creation of 'Donkey Kong' in 1981, featuring the iconic character Jumpman (later known as Mario). In 1985, Miyamoto introduced the world to the Legend of Zelda series, which has since become one of the most popular franchises in gaming history. The open-world adventure game combined puzzle-solving, exploration, and action, setting a new standard for narrative and gameplay depth. Miyamoto's influence extended to another Nintendo staple, the Super Mario series. His innovative designs for 'Super Mario Bros.' (1985) revolutionized platform gaming, introducing mechanics like power-ups and scrolling backgrounds. One of Miyamoto's most significant contributions is the creation of the Nintendo Entertainment System (NES), which brought video games to homes worldwide. His work on 'The Legend of Zelda' game pack-in for the NES helped solidify its success. In 2004, Miyamoto introduced the world to Wii Sports, a groundbreaking title that utilized motion controls and made gaming accessible to a wider audience. Throughout his career, Miyamoto has received numerous awards, including the National Order of the Rising Sun from the Japanese government for his contributions to entertainment and culture. Today, Shigeru Miyamoto continues to innovate and shape the video game industry, leaving an indelible mark on generations of gamers worldwide.

Interpretations of Popular Quotes

"A game is a series of fascinating choices."

Shigeru Miyamoto's quote emphasizes that games are engaging not only due to their graphics, sounds, or stories but primarily because they offer intriguing choices for players to make, which drive the gameplay experience. These decisions can range from strategic maneuvers, moral dilemmas, character development, and even simple interactions with the game world. The fascination comes from the sense of control and impact that a player's choices have on the direction and outcome of the game, creating an immersive and memorable gaming experience.


"At ARMS we were trying to create something that was very different from anything that had been done before."

This quote by Shigeru Miyamoto emphasizes his pursuit of innovation and originality in video game development, particularly in the creation of Nintendo's "ARMS" game. He wanted to break away from traditional gaming norms and offer players an experience distinct from other games available at that time. This quote serves as a reminder that continuous creativity and daring to be different are essential in advancing technology and entertainment industries.


"When I think about making games, it's like I have a box full of toys and I'm wondering what I can make out of them."

This quote by Shigeru Miyamoto signifies his creative process in game development, where he perceives the creation of games as an imaginative play with various elements, much like a child playing with toys. The "box full of toys" represents the tools, ideas, and mechanics at his disposal, and the act of making games is about finding innovative ways to combine these elements to create engaging experiences for players.


"If you want to be creative, you have to put limits on yourself. Limits give us the frame of mind needed to create."

This quote emphasizes that boundaries or limitations can stimulate creativity rather than hinder it. By setting constraints, we force ourselves to think outside the box, innovate, and find unique solutions. These self-imposed restrictions serve as a catalyst for creativity by encouraging resourcefulness and originality within defined parameters.


"The best way to predict your future is to create it."

Shigeru Miyamoto's quote, "The best way to predict your future is to create it," highlights the importance of taking control of one's destiny by proactively shaping it through purposeful action rather than passively accepting what may happen. It encourages a mindset where individuals strive for self-improvement and innovation, understanding that their actions today will significantly influence their tomorrow. Essentially, Miyamoto suggests that the future is not a fixed or predestined path but an open canvas upon which we have the power to paint our own stories.


There's definitely space for uniqueness in a home console.

- Shigeru Miyamoto

Uniqueness, Definitely, Console

I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.

- Shigeru Miyamoto

Think, Like, I Think, Adult

Video games are bad for you? That's what they said about rock-n-roll.

- Shigeru Miyamoto

Games, Bad, About, Rock-N-Roll

Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.

- Shigeru Miyamoto

Game, Think, Developers, Programmers

What comes next? Super Mario 128? Actually, that's what I want to do.

- Shigeru Miyamoto

Next, Super, Actually, Mario

Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.

- Shigeru Miyamoto

Game, Year, Been, Mario

I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.

- Shigeru Miyamoto

Think, Competing, Been, Refer

My days all follow much the same pattern. They are structured and typical.

- Shigeru Miyamoto

Pattern, Same, Typical, Structured

Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.

- Shigeru Miyamoto

Been, Violent, Considers, Toss

When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.

- Shigeru Miyamoto

Enjoy, Other, Video, Entertained

There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.

- Shigeru Miyamoto

Some, Very, Japan, Sitting

Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.

- Shigeru Miyamoto

Game, Magic, Japan, Combine

I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.

- Shigeru Miyamoto

Other, I Think, Putting, Recreate

Of course, I have my own limits as to how much game software I can take care of at any one time.

- Shigeru Miyamoto

Game, Software, My Own, Limits

I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.

- Shigeru Miyamoto

Some, Going, Expecting, Enjoy Reading

Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.

- Shigeru Miyamoto

Made, Entertain, Many, Clues

I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all.

- Shigeru Miyamoto

Here, Very, Japan, Fond

Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.

- Shigeru Miyamoto

Japan, Actually, Lot, Aging

I'm not saying that I'm going to retire from game development altogether.

- Shigeru Miyamoto

Game, Development, Going, Retire

I think I can make an entirely new game experience, and if I can't do it, some other game designer will.

- Shigeru Miyamoto

Think, New, Some, Entirely

There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.

- Shigeru Miyamoto

Play, Think, Big, Lines

Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!

- Shigeru Miyamoto

Eyes, Two, Normal, Unusual

What I really want to do is be in the forefront of game development once again myself.

- Shigeru Miyamoto

Game, Development, Once, Forefront

What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.

- Shigeru Miyamoto

Today, Found, Get, Lifestyle

I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.

- Shigeru Miyamoto

Other, Rather, Directors, Producers

This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.

- Shigeru Miyamoto

Game, Entertainment, Against, Stand Up

People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.

- Shigeru Miyamoto

Think, I Think, Means, Videogames

I always try and come up with a clear theme when I'm making a videogame.

- Shigeru Miyamoto

Always, Making, Clear, Theme

When I create a game, I try to focus more on the emotions that the player experiences during the game play.

- Shigeru Miyamoto

Game, Play, Emotions, Player

I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.

- Shigeru Miyamoto

Think, I Think, Ideal, Player

If you're searching for quotes on a different topic, feel free to browse our Topics page or explore a diverse collection of quotes from various Authors to find inspiration.