Ryan North Quotes

Powerful Ryan North for Daily Growth

About Ryan North

Ryan K. North is an accomplished Canadian writer, artist, and humorist known for his unique blend of comedy, storytelling, and interactive fiction. Born on April 13, 1979, in Toronto, Ontario, Canada, he grew up in a family that encouraged creativity, which played a significant role in shaping his artistic career. North began his professional writing journey with webcomics. In 2004, he launched "Dinosaur Comic," an ongoing comic strip featuring dinosaurs engaged in philosophical discussions and pop culture references. The comic has been widely acclaimed for its humor and wit. In 2013, North took a significant step with his work on "To Be or Not To Be: That Is the Adventure" - an interactive adaptation of William Shakespeare's "Hamlet." This innovative digital project allowed readers to navigate their own path through the story, making choices that determined the outcome. The project was a massive success and won the Eisner Award for Best Digital Comic or Graphic Novel. North also wrote for Marvel Comics, penning several issues of "Adventure Time" and "Jughead." His work in comics has been characterized by his unique sense of humor, interactive storytelling, and a deep appreciation for the medium's potential to entertain and engage readers. In 2017, North published "How to Invent Everything: A Survival Guide for the Stranded Time Traveler," which became a New York Times bestseller. This humorous guidebook offers instructions on how to create everything from tools and food to technology and civilization, based on the assumption that the reader is stranded in prehistory. Throughout his career, North has proven himself as an innovative storyteller who pushes boundaries and challenges conventions, earning him a devoted fan base and critical acclaim. His work continues to blur the lines between traditional literature, comedy, and interactive media.

Interpretations of Popular Quotes

"Every time you make a choice you are giving a portion of yourself away."

This quote emphasizes that every decision we make involves a sacrifice or surrender, as we commit resources or aspects of ourselves – be it time, energy, beliefs, emotions, or other personal qualities – towards the pursuit or outcome of our choices. The implication is that our actions define us, and by making choices, we shape our identities and experiences over time.


"Comics are for everyone, because everyone is a someone."

This quote emphasizes that comics, as a form of art and entertainment, should be accessible and appealing to all individuals, regardless of their backgrounds or identities. It implies that every person has the capacity and right to enjoy and connect with the stories and characters presented in comics, because everyone is unique and valuable in their own way, making them "someone". The quote serves as a reminder that inclusivity and representation are essential aspects in creating comics for a diverse readership.


"Being good to each other unlocks the doors to joy that are inside all of us."

This quote suggests that acting kindly and compassionately towards others helps to bring out the best in ourselves and others, thus unlocking or revealing inner happiness, contentment, and joy. It emphasizes that fostering good relationships with others can be a powerful catalyst for experiencing and accessing our own potential for joy.


"A story about nothing doesn't have to be boring. A story about everything is just a story about nothing."

This quote suggests that the scope or subject matter of a story does not inherently determine its quality or interest. A story can be engaging regardless of whether it focuses on a specific event (something) or explores broader, universal themes or concepts (everything). Ultimately, what matters is how the story is told and its ability to resonate with readers.


"Life is like a game, and games are for playing. So play life!"

This quote emphasizes that life should be approached with enthusiasm and curiosity, similar to how we engage in games. Just as games provide opportunities for learning, growth, and enjoyment, so too does life. By embracing the spirit of play in our daily lives, we can make the most of every moment, find joy in experiences, and continually discover new possibilities. In essence, Ryan North encourages us to approach life with a sense of adventure, resilience, and openness, maximizing our potential for personal growth and happiness.


I see Jughead as being generally this really rational dude, this anchor of sensibility in a world of boy/girl-crazy friends.

- Ryan North

I See, Being, Really, Sensibility

If you're going to be adapting something across media, you should at least have the moves that people want you to hit and that you want to hit.

- Ryan North

Want, Going, Least, Adapting

As a kid, I loved the idea of alternate possibilities, roads not taken, that sort of thing - and I think seeing the 'Adventure Time' universe rendered by the artists in those stories will scratch that same itch really well.

- Ryan North

Possibilities, Idea, I Think, Scratch

I've said this before, but I think one of the reason so many of the cartoonists I know have become friends is because the Internet is a much more cooperative space.

- Ryan North

Think, Reason, I Think, Cooperative

Social media has been a great change. It's also a great way to disseminate comics and market them.

- Ryan North

Been, Social, Great Way, Disseminate

A huge potential audience, great interaction with your readers, the ability to see what people like and what they don't, the ability to see how people respond to what you're doing in real-time - there's just tons of great stuff that you get by being online.

- Ryan North

Doing, How, Your, Great Stuff

I spent age 6-12 basically thinking about 'Back to the Future' all the time, so I think it's probably had a pretty huge influence on me and the way I think and write.

- Ryan North

Think, Pretty, I Think, Huge Influence

I've never written a novel before, and part of the reason I haven't is I was worried about getting 50,000 words into a book and realizing I'd made a mistake on word three that would mean throwing everything out.

- Ryan North

Reason, Before, Part, Realizing

I believe that a good comic script can succeed despite being drawn badly, but that a bad script can't be saved by good art. Of course, great writing and great illustration makes for a great comic 100 percent of the time.

- Ryan North

Saved, Bad, Badly, Illustration

My first book, 'To Be or Not To Be,' took 'Hamlet' and converted it to the choose-your-own-path format. It was a great fit for a book where you control what happens - a book as game - because the plot of 'Hamlet' is very game-like: get a mission from a ghost to kill the final boss, kill the final boss, and game over. You win.

- Ryan North

Boss, Game, Very, Converted

It's like jazz: You learn the rules to break them - as long as you can break them in a meaningful way.

- Ryan North

Learn, Like, Break, Meaningful Way

There's tons of people doing awesome things with comics online - I'm just one dude!

- Ryan North

People, Doing, Comics, Tons

With 'Machine of Death,' we became the #1 bestselling book on Amazon in a single day.

- Ryan North

Single, Amazon, Became, Single Day

Your worst enemy as a writer - especially one working online a lot of the time - is obscurity.

- Ryan North

Working, Online, Lot, Obscurity

The first mp3 I downloaded, which I guess was illegal, was a symphonic rendering of the Super Mario Brothers 1-1 theme song. It was great. I was like, 'This is blowing MIDI files out of the water. This is the future, right here.'

- Ryan North

Here, Out, Brothers, Theme Song

I am a big proponent of the pal-centric lifestyle.

- Ryan North

I Am, Big, Big Proponent, Proponent

It's actually deeply satisfying to write a story out in full.

- Ryan North

Write, Deeply, Actually, Satisfying

I can see people sharing my comics and talking about them, which is very gratifying.

- Ryan North

Very, Which, Comics, Gratifying

The fun thing about writing a book with multiple paths and multiple endings is you really get to explore the characters and figure out their different fates.

- Ryan North

Explore, Figure, Fun Thing, Endings

In earlier comics, my only priority was telling a joke in the last panel, but now I try to make every panel as interesting as possible, and that normally means at least a li'l joke there.

- Ryan North

Last, Telling, Means, Normally

It's a lot harder for an author that's unpublished to say, 'Hey, here's a new book.' There's nothing of theirs to read, so you don't know what it's going to be like. Kickstarter is great, but you also have to put your work out there whenever you can so you can build a reputation.

- Ryan North

Book, Reputation, Here, Unpublished

There may be this hidden, hate-filled community of online cartoonists, but if there are, I haven't found it yet. We're all generally pretty nice people, it turns out!

- Ryan North

Hidden, Pretty, May, Nice People

'Adventure Time' tells stories where anything can happen, but what happens is. It stars Finn, a boy who fights evil, and Jake, a dog with stretchy powers. Both of them can talk.

- Ryan North

Happen, Stories, Fights, Powers

For me personally, I get to be a cartoonist, because my comic would never survive in print. Maybe one in 100 people would like it, but online, I can gather that one percent all in one place.

- Ryan North

Percent, I Can, Maybe, In Print

You always hope a book's going to be a success. I don't think I've ever written a book thinking, 'This will be bad and no-one will like it!'

- Ryan North

Think, Bad, Always, No-One

Yes, I've won prizes for putting words on a computer.

- Ryan North

Computer, Yes, Putting, Prizes

When I graduated, I sort of went from school to being a cartoonist, and I couldn't draw.

- Ryan North

School, Sort, Being, Graduated

I used to worry that I had a finite supply of ideas, that I should hold on to each of them in case it was the last. But then I talked to other cartoonists, and I realized ideas are cheap; you can have a million ideas. The tricky part is the follow-through: making good ones work, making the best out of the raw material!

- Ryan North

Other, Part, Raw Material, Case

I actually put Jubilee in 'Squirrel Girl.' I made it a priority.

- Ryan North

Squirrel, Made, Actually, Priority

The idea of taking command of your life and doing something that you're not sure if you can do and you're not really sure if you should do it, I think is pretty timeless. We all face those doubts often, if not constantly.

- Ryan North

Doing, Think, Doubts, Timeless

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