Rich Moore Quotes

Powerful Rich Moore for Daily Growth

About Rich Moore

Rich Moore is an accomplished American animator, director, producer, and screenwriter, renowned for his contributions to the world of animation and particularly to The Walt Disney Company. Born on September 23, 1962, in Greenwich, Connecticut, Moore developed a passion for art and storytelling at a young age. This interest led him to study animation at California Institute of the Arts (CalArts). Upon graduation, Moore joined Disney as an animator. His early works included contributing to 'Who Framed Roger Rabbit' and directing 'The Simpsons' episodes during its golden era. In 1992, he co-directed 'Aladdin: The Return of Jafar,' followed by the 1995 smash hit 'Pocahontas.' Moore's career took a significant turn in 1997 when he was appointed as the supervising animator for Goofy in 'Mickey Mouse Works.' This role led to him being selected to direct Disney's first feature-length CGI film, 'Winnie the Pooh: A Very Merry Pooh Years' (2002). Moore's most notable achievement came as the co-director of the critically acclaimed and commercially successful 2009 film 'The Fantastic Mr. Fox,' produced by his company, Rough Draft Studios, in collaboration with Wes Anderson. The movie garnered an Academy Award nomination for Best Animated Feature Film. In 2012, Moore directed the smash hit Disney animated film 'Wreck-It Ralph' and its sequel, 'Ralph Breaks the Internet,' released in 2018. Both films were praised for their innovative storytelling, humor, and emotional depth. Throughout his career, Rich Moore has been influenced by classic animation, comic books, and pop culture. His work embodies a unique blend of humor, heart, and visual innovation that continues to captivate audiences worldwide.

Interpretations of Popular Quotes

"Laughter is the shortest distance between two people."

This quote suggests that laughter is an effective and efficient means of connecting or bridging gaps between individuals, fostering understanding and friendship in a brief, enjoyable manner. Laughter serves as a universal language, transcending barriers such as cultural differences, age, or social status, uniting people in shared amusement and emotional bonding.


"The best ideas come as jokes. Make your thinking funny."

This quote suggests that humor can stimulate creativity and lead to innovative ideas. By thinking in a light-hearted, humorous manner, one may be able to approach problems from unique angles and find solutions that might not have been considered otherwise. It encourages people to think outside the box, challenge convention, and embrace unconventional approaches.


"Storytelling is about taking an audience on a journey, and we're all about making that journey fun."

This quote by Rich Moore emphasizes the essence of storytelling as an engaging, enjoyable experience for the audience. It suggests that the act of narration or sharing stories should be more than just conveying information; it's about creating a captivating adventure where the listeners or viewers become active participants. This journey, in turn, stimulates emotions and sparks curiosity in the minds of the audience, making the narrative fun, memorable, and impactful.


"If you're not having fun making it, nobody else will have fun watching it."

This quote by Rich Moore highlights the importance of enjoyment and passion in the creative process. Essentially, if a creator isn't finding joy in creating something, then the audience likely won't find pleasure in consuming it. This idea underscores the connection between the artist's experience and the end product - if the artist is not genuinely invested, their energy will translate to the work and impact the audience's experience.


"Animation can expose us to areas of the human soul that would be difficult to reach any other way."

The quote emphasizes the unique ability of animation as a medium to delve into profound aspects of human emotion, psychology, and experience. It suggests that through the use of storytelling, symbolism, and visual representation, animation can provide an intimate and engaging window into the complexities of human nature that might otherwise remain hidden or inaccessible. This power makes animation not just an entertaining form of art but a powerful tool for self-exploration, empathy-building, and social commentary.


I remember as a kid seeing Pong in a pizza place where I grew up in Oxnard, California, and having my mind blown by it. I thought it was a TV. I thought it was just something playing on a television. But then to be able to manipulate the paddle, and the ball with the knob was, in those days, pretty huge to a little kid! It was a simpler time.

- Rich Moore

Thought, I Remember, TV, Simpler

I fell in love with this idea of an old school game character, like Donkey Kong, who looks like a very simple guy but is really wrestling with this very profound struggle: 'What's the meaning of life? What if I don't like this job I've been programmed to do?'

- Rich Moore

Love, Game, Very, Old School

There was a moment with 'Zootopia' where we said, 'This is the experiment: let's try Judy in the role of the protagonist. Let her character introduce us to the city and this world.' And suddenly, all that struggling and trying to make traction into this story was done.

- Rich Moore

Moment, City, Role, Introduce

I always thought that Mario was kind of the bad guy - because if you knew about the game, there was supposed to be a back story where Mario was teasing the ape, and the ape stole his girlfriend, and this was kind of karma for Mario, you know?

- Rich Moore

Game, Thought, Bad, Ape

You know how they say that old people with Alzheimer's, they kind of go back, and they revert to the most emotional part of their life, what they did when they were younger... I think I am going to be cursed with reliving 'Star Wars: Episode IV - A New Hope' in my mind. And playing 'Dragon's Layer' when I enter Alzheimer's.

- Rich Moore

I Think, Part, Cursed, Old People

I loved the Scarecrow and the Tin Man and the Lion and you could kind of see the actors' faces in them. It wasn't an entirely new face sculpted around them. What made those characters so human and appealing to me was seeing those great actors underneath there. They weren't lost behind a bunch of appliances.

- Rich Moore

Behind, Appliances, Around, Underneath

I'm part of that original generation that came up playing video games, that pumped a lot of our allowance into video games. We financed the rise of video games. I started playing them in the Straw Hat Pizza Palace at the Carriage Square Mall in Oxnard, CA.

- Rich Moore

Part, Carriage, Pumped, Allowance

My first movie I saw when I was a kid was 'The Jungle Book.' I was 5 years old, and I saw it in a movie theater. Seeing that movie really lit the fuse and ignited my passion for animation.

- Rich Moore

Kid, Old, Movie, Jungle

When I was young, I was on a real hot streak with 'Crazy Climber.' There was a good three-week span where I couldn't get that game out of my head. I could not get back to the arcade fast enough to try and climb up there and not get kicked by a potted plant this time. That one got under my skin.

- Rich Moore

Game, Skin, Young, Span

Good comedy films, if you listen to the score, the music is not trying to be funny. It's always, in a way, underscoring the tragedy and struggle of the main character.

- Rich Moore

Comedy, Always, Films, Struggle

Arcade-game characters have no free will. They're programmed to do one thing day in and day out - they don't have a choice in the matter.

- Rich Moore

Will, Matter, One Thing, Programmed

I never saw a Laurel & Hardy movie in a theater when they first ran, when I was a kid. But as a child, I knew who they were, and knew the culture of it, what they meant.

- Rich Moore

Movie, Meant, Laurel, Ran

The challenge is, how do you take someone who's supposed to be a villain and make that appealing and lovable? You have to empathize with him and put yourself in his shoes and root for him and want him to have the things he wants.

- Rich Moore

Villain, Him, Want, Lovable

I think when, like, things like 'The Wizard' and even like 'Tron,' when it first came out, I was a teenager, and, man, I really wanted to kind of just kind of disappear into it.

- Rich Moore

Think, Like, I Think, Teenager

It seemed like, when I was a teenager, there was a video game everywhere: they were in 7-Elevens, movie theatres, pizza shops; they were everywhere.

- Rich Moore

Game, Movie, Seemed, Teenager

I love living in Burbank. It has major movie studios, huge media empires, but the city still feels like a mom-and-pop town. It's not pretentious at all. It doesn't feel like a big Hollywood town, and it has every right to be, but it's very friendly and easygoing.

- Rich Moore

Love, Big, Feels, Pretentious

I loved 'The Secret of NIMH.' When that came out, it felt like, 'Wow, this is something really, really new.' It looked like a Disney film, but it felt very cutting edge to me. To a twelve-year-old kid, it seemed very inspiring.

- Rich Moore

Kid, Very, The Secret Of, Wow

I love the idea of a very simple 8-bit video game character struggling with the complex question: 'isn't there more to life than the role I've been assigned?'

- Rich Moore

Love, Game, Very, Video Game

'The Critic' was so absurd, and I loved that. I loved working with Jon Lovitz, I think he's got a great, great voice for animation.

- Rich Moore

Voice, Think, I Think, Animation

Between 'Futurama' and 'Simpsons,' I'm able to work with the voices of Michael Jackson, Dustin Hoffman, and the cast of 'Star Trek.' It's great, you know; it's great to work with such talented people.

- Rich Moore

Dustin Hoffman, Star Trek, None

I would say that what we called the Pixar sensibility goes back even further. It is kind of a CalArts sensibility because so many of the people who are creative instrumental people at Pixar came from that school.

- Rich Moore

Kind, Back, Goes, Instrumental

I went to Cal Arts. I went to art school.

- Rich Moore

Art, School, Art School, Cal

It feels like there's something for everyone in video games. It's not just a toy for a certain age group. It's steeped in the culture now.

- Rich Moore

Everyone, Like, Feels, Group

I love that fans feel comfortable enough to send us their artwork.

- Rich Moore

Love, Comfortable, I Love, Send

I think 'Wreck-It Ralph' can stand proudly in the pantheon of the great Disney animated films. It's a fairy tale disguised as something more contemporary. With its balance of heart and comedy, it is still very much rooted in the Disney legacy.

- Rich Moore

Legacy, I Think, Very, Fairy

I'm really excited that the studio is trying, because when I began my career in the early '90s, late '80s, Disney was not something - though I respected it and liked what they were doing in those years - it's not like I thought I wanted to be a part of that studio right now.

- Rich Moore

Career, Doing, Studio, Respected

I think that 'Family Guy' and 'The Critic' come from some of the same kind of seed. I don't know what it is.

- Rich Moore

Think, Some, I Think, Family Guy

I like when entertainment not only makes me laugh or cry or thrills me, but makes the world a little clearer - and makes myself a little clearer.

- Rich Moore

Myself, Entertainment, Like, Clearer

We try lots of stuff. We throw it against the wall, and the stuff that sticks stays in the movie.

- Rich Moore

Movie, Lots, Stays, Sticks

You put as much effort as you can when they're young into trying to teach them to be good people or make them the best they can be, and they're older now, my kids. I'm at that stage where I let them go, and you just hope that all that nurturing you did earlier on sticks, and you launched good people out there.

- Rich Moore

Best, Effort, Young, Sticks

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