"The truth of the universe is that it's a very strange and wonderful place."
This quote by Marc Laidlaw emphasizes the mysterious and captivating nature of the universe, suggesting that it is filled with phenomena and occurrences that defy our common understanding or expectations. It encourages curiosity and invites us to explore and appreciate the wonders that make up our cosmos.
"You can't go back. The past is no more than a story now, and it's up to you whether or not you decide to live within its confines."
This quote by Marc Laidlaw emphasizes the importance of moving forward in life rather than being stuck in the past. It suggests that the past is an irreversible part of our narrative, but it doesn't define our present or future. The power to decide how we live lies within us, either by dwelling on past events and limitations or by using them as lessons to create a new, more fulfilling story for ourselves.
"When all else fails, trust the process."
The quote "When all else fails, trust the process" implies a call to faith in a system or method, even when faced with seemingly insurmountable obstacles or uncertainty. It suggests that if one has put their trust in a well-defined process or series of steps, adhering to it diligently can ultimately lead to success, despite temporary setbacks or challenges. In essence, the quote encourages persistence and reliance on a proven approach, even in difficult situations.
"Sometimes we are given what we ask for, but not what we want."
This quote suggests that our desires may not always align with the outcomes we receive when we make a request or strive towards something. While it's human nature to seek certain results, it's essential to understand that the universe or fate might grant us what we ask for, but it might not be exactly what we want or expect due to factors beyond our control. This quote serves as a reminder to embrace and learn from the unexpected outcomes life may present us with.
"The universe is vast and strange. Most of it will never know us, and the parts that do are likely to be quite indifferent."
This quote emphasizes the immensity and enigma of the universe, suggesting a profound disconnect between humanity and the cosmos at large. It implies that while we may inhabit a small corner of the cosmos, the vast majority remains unknown and uncaring to us. The quote serves as a reminder of our insignificance in the grand scheme of things, yet also underscores the importance of cherishing those connections we do make with others, knowing they are rare and precious amidst the vastness of the universe.
The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax.
- Marc Laidlaw
'Dragon Age' needs to have big story moments. It is a game about character first, and the party is an absolutely central part of that. I want to keep pursuing interactivity with the world: taking crowds to the next level or having things catch fire because you indiscriminately cast a fireball into a wheat field.
- Marc Laidlaw
A game like 'Myst' may be a gorgeous slide show that preserves its beauty at the expense of speed. A game like 'Doom' sacrifices almost everything for action. But the eye soon adjusts: the degree of detail more than adequately conveys infinite claustrophobic labyrinths populated by howling monsters.
- Marc Laidlaw
There's a misunderstanding that I've always tried to address straight on when this question comes up, which is that a 'Half-Life' story can somehow exist outside of a game. It can't. The story is created through the process of trying to figure out how to best use the features of the engine within the interesting set of constraints it poses.
- Marc Laidlaw
If you want an MMO, there are plenty out there. The difference with a single player game is that in the same way you lose yourself in a good novel, you can lose yourself in a single player story. You see it in all these games, where you can fill your house with turnips or decorate your armour with a dragon skull.
- Marc Laidlaw
I think it's important to have scaling challenge because there are players who I feel play 'Dragon Age' for the wonder, story and exploration but wouldn't enjoy getting their butts handed to them. We do still have easy mode - it's not a pure story mode in that there's zero combat, but it's not super-challenging.
- Marc Laidlaw
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