Whether I build a character from the ground up or develop one, whether within my own copyright or in licensed work, I can step into that character's mind. It takes a kind of voluntary dissociation akin to method acting, military planning, marketing, or detective work: to think like the other guy and work out what he's going to do next.
- Karen Traviss
I've got a particular way of writing novels, and that carries over into the way I write comics and games, too. I'm a news journalist by background, so I approach everything as reporting - I treat it as real, I ask the questions I'd ask in a real situation, and I let the characters speak for themselves.
- Karen Traviss
People lose it when I say this, but I'm a novelist who doesn't read novels. There are lots of good reasons for not reading novels! I'm also a game writer who doesn't play games - I keep everything very separate. The only crossover with me is comics. I write them, and I read them passionately.
- Karen Traviss
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
- Karen Traviss
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