Eugene Jarvis Quotes

Powerful Eugene Jarvis for Daily Growth

About Eugene Jarvis

Eugene Jarvis (born March 18, 1956) is an American video game designer and programmer, best known for his contributions to the development of classic arcade games that have significantly influenced the gaming industry. Born in Chicago, Illinois, Jarvis's interest in electronics and mechanical engineering was evident from a young age. He built his first electronic device at the age of five and spent countless hours tinkering with radios and televisions. This early fascination with technology would later translate into a successful career in video game development. Jarvis began his professional journey in the gaming industry at Atari, where he worked on several popular titles such as 'Battlezone' (1980) and 'Warlords' (1981). However, it was his next venture that truly solidified his legacy. In 1981, he co-founded Williams Electronics Games with Larry Dean Griffin, where they created the iconic 'Defender' (1980), a game praised for its innovative scrolling screen and continuous gameplay. After Williams, Jarvis moved to Universal Studios where he developed 'Robotron: 2084' (1982), another groundbreaking game known for its split-screen multiplayer feature. In 1985, he co-founded Raw Thrills, Inc., where he designed and programmed 'Cruisin' USA' (1994) and its sequels, popular driving games that remain staples of the arcade scene. Jarvis's influence extends beyond his own works. He has been a pioneer in incorporating innovative features like scrolling screens, multiplayer modes, and character customization into video games, setting trends that continue to shape the industry today. His legacy lies not only in the enjoyment his games have brought to millions of players but also in the technological advancements he initiated during his remarkable career.

Interpretations of Popular Quotes

"The goal isn't just to win; it's to make the player smile." - Eugene Jarvis

This quote by Eugene Jarvis suggests that the primary objective of game design, particularly in video games, is not only to achieve victory but also to create a joyful and enjoyable experience for the players. It emphasizes the importance of designing games that are fun and entertaining, rather than just challenging or competitive. The goal is to engage players so deeply that they feel happiness and satisfaction from their interaction with the game, ultimately fostering a sense of positive emotions and connection to the game world.


"If you can't have fun making a game, then what's the point?" - Eugene Jarvis

This quote emphasizes that the primary purpose of creating a game should be to have fun or enjoy the process. It suggests that if the creator is not finding joy and amusement in the development, then the final product may lack the essence that makes games engaging for players. Essentially, it's about preserving the spirit of playfulness, creativity, and passion while designing a game.


"I don't think there's anything wrong with having a little bit of violence in games, as long as it serves a purpose and is part of a larger experience." - Eugene Jarvis

This quote by game designer Eugene Jarvis suggests that he sees a place for a modest level of violence in video games, as long as the violence has a defined purpose within the context of a comprehensive gaming experience. In other words, the violence should not be gratuitous but rather serve to enhance or further the narrative, mechanics, or overall quality of the game.


"If you make something that people can't put down, that they want to come back to again and again, then you've created something really special." - Eugene Jarvis

This quote suggests that creating something truly exceptional isn't just about making it new or unique; it's about crafting an experience that engages people so deeply that they are compelled to return to it repeatedly. When you achieve this, you have produced something truly special that stands out among the multitude of available options and leaves a lasting impact on those who encounter it. This idea is particularly relevant in the realms of entertainment, technology, art, or any other field where user engagement and revisit value are crucial factors for success.


"Games are an art form, just like music or film, and they deserve to be treated as such." - Eugene Jarvis

This quote emphasizes that video games are a unique form of artistic expression equivalent to traditional art forms such as music and film. Just as those mediums convey emotions, stories, and ideas through their respective means, games do the same by immersing players in interactive narratives or experiences designed by creators. The creator, Eugene Jarvis, is urging society to appreciate games not just for their entertainment value but also for the artistry they represent, which includes design, programming, storytelling, and more.


To me the arcade experience is the ultimate gaming experience.

- Eugene Jarvis

Me, Gaming, Ultimate, Arcade

In video you are starting with nothing but a black screen. There's no game there. With pinball you at least start with that basic concept, but not with video. The challenge of going from no game to something today is only different because you have to create something so damn fun people will pay $1.00 every two minutes to play it.

- Eugene Jarvis

Game, Play, Concept, Pinball

I got interested in computers and how they could be enslaved to the megalomaniac impulses of a teenager.

- Eugene Jarvis

Computers, How, Megalomaniac, Teenager

I'm an action player. I like to be aggressive. I don't like to be on the run. I like to feel like I have the fates in my hands and that through my skill or lack thereof I control my fate.

- Eugene Jarvis

Fate, Hands, Through, Aggressive

The only legitimate use of a computer is to play games.

- Eugene Jarvis

Computers, Play, Computer, Legitimate

Video games are ubiquitous now.

- Eugene Jarvis

Games, Now, Ubiquitous, Video Games

I was originally going to become a biochemist, but it just got way too complicated.

- Eugene Jarvis

Going, Too, Originally, Complicated

The great times are when you put a game on location and see others play it for the first time. After all, we are really kind of an entertainer. You perform for the joy of the audience.

- Eugene Jarvis

Game, Play, Audience, Entertainer

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