Brendan Iribe Quotes

Powerful Brendan Iribe for Daily Growth

We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.

- Brendan Iribe

Virtual, Very, Worlds, Integrated

Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute.

- Brendan Iribe

Game, Always, Reduce, Compute

We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience.

- Brendan Iribe

Jumping, Very, Console, Sony

The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year.

- Brendan Iribe

Product, Will, Year, Consoles

At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion.

- Brendan Iribe

Understand, Works, Affects, Human Eye

A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't work the way you planned, and you have to switch and go down another one.

- Brendan Iribe

Work, Another, Internal, Pan

With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer.

- Brendan Iribe

Some, Very, Hiring, Brightest

Internally, we're focused on building our own technology, leveraging all the momentum that's out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we've written and all the invention we've created has been focused on our own tech and our own products.

- Brendan Iribe

Own, Been, Code, Invention

As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift.

- Brendan Iribe

Good, People, Will, Rift

We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift.

- Brendan Iribe

Something, Spent, Really, Rift

There's going to be a lot of collaborative social experiences with Rift and Touch.

- Brendan Iribe

Going, Social, Lot, Rift

I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades.

- Brendan Iribe

Think, Over, Virtual, Science Fiction

Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly once there's a consumer market and there's demand.

- Brendan Iribe

Behind, Virtual, Certainly, Consumer

Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.

- Brendan Iribe

Content, Developers, Show, Consumer

If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.

- Brendan Iribe

Good, Content, Compelling, Consumer

Most big companies work in stealth until they think they have a consumer product ready to go.

- Brendan Iribe

Think, Big, Most, Consumer

Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR.

- Brendan Iribe

Play, Big, Very, Face-To-Face

You've got to stay super focused on shipping product. There isn't a version two or three if there isn't a great version one.

- Brendan Iribe

Product, Version, Got, Shipping

A hardware startup with no funding is a risky venture.

- Brendan Iribe

Venture, Funding, Risky, Startup

A hardware startup with a lot of funding and a lot of momentum has a lot less risk.

- Brendan Iribe

Risk, Funding, Lot, Startup

Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons.

- Brendan Iribe

New, Tries, Monitor, Rearrange

When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited.

- Brendan Iribe

Game, Doing, Big, Fully

You put on this set of goggles, and within seconds, your brain is convinced you're now in a different, virtual environment. You're somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app.

- Brendan Iribe

Game, Medical, Virtual, Video Game

When you look at this and where it's all going, the hardware business requires a lot of investment. It's very hard, it's very expensive, and ramping up hard on any given platform, whether it's a console or any kind of PC or mobile device, going into the hardware business requires a lot of investment.

- Brendan Iribe

Platform, Very, Lot, Device

We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes.

- Brendan Iribe

Glass, Some, Very, Complementary

We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there.

- Brendan Iribe

Product, Everyone, Sure, Great Experience

We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years.

- Brendan Iribe

Going, Been, Virtual, Monitor

This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head.

- Brendan Iribe

Game, Out, Whole, Camera

We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.

- Brendan Iribe

Experience, Game, Mechanic, Developer

Replacing human vision is more than just a tool: we need to understand how that affects the brain.

- Brendan Iribe

Vision, Need, How, Tool

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